3.1 | Generate Ideas

While we were synthesizing the data we collected from the cultural probes and the expert interview, we were also brainstorming ideas for our next phase: How to use the data we just retrieved to further develop our original idea. Strangely enough, the main pros and cons resulted in almost the same answer, namely that our project was so specific to begin with, there really weren’t that many ways to do it differently! Of course we had a few nutty ideas (like a LMS + hoverboard combo), but those only generated laughs and were not taken seriously enough to be a part of the contender. However, we did manage to come up with three ideas that did make the cut:

Idea One:

Advancing the Canvas application further than what it is now. Making it more like an open-source platform where you can download plugins and addons to make Canvas a more advanced and specialized tool rather than just an informational platform. Letting the students themselves choose what addons they want to have and what plugins they want to disable. And let them customize the course sites and groups.

This will create a new way of using Canvas. Instead of the user having to cave in and adapt to how Canvas is currently set up we can let the user decide and form their own platform. Do economy students need the same tools as IT students? Probably not. Some will use a lot of the same tools but some course-specific addons would create a more directed tool. Also letting eager students creating their own addons or plugins they can choose to share their idea/plugin/addon in the Plugin library (monitored by some form of authority).


Idea Two:

During our expert interview, mr. Bisseberg informed us that 47% of the students interact with Canvas through the app. Now, that’s a large number! Through our student interview, we learned the Canvas app was more user-friendly than the web browser version, but still had room for improvements.


Idea Three:

Our third idea is similar to the first idea, except this idea revolves around the teacher: The open-source platform solution where you can download plugins and addons can benefit the teacher, giving them the opportunity to choose what kind of software, plugins and addons they want to use as digital tools when teaching or is relevant to their subject.

Suggestions and Idea Phase Draft.

Education directed:

A collective way for bachelor students to communicate and work with group projects.

Giving bachelor students a way to share projects, communicate and work with each other on one platform. Instead of having multiple platforms for each topic, one for communication, one for teamwork, etc. Spearheaded as a tool for groups. Directed toward bachelor students and master students who often work with academic writing and academic work in groups.

-A Canvas app with a live chat function, with the tools of Onedrive/Google Docs. 


Health directed:

All-around health care app for people who are unsure of where and how.

A simple way to find and communicate with your respective health care representatives. 

Creating a One-To-All communication way for people who are unsure of where to go or how to book an appointment. Encouraging people who otherwise would ignore the health problems to actually seek out medical assistance. Simple and collective way to find communication information like phone numbers to the clinic etc. 

Gather relevant health information in the same play and give the user a way to log in to the service making the experience relevant to the user in question.


Museum directed:

Ways to give museums a more engaging way to relay information to visitors.

Instead of bringing museums online, removing the actual definition of a museum we should be able to bring a more interactive and intuitive way for museums to teach and display its information. Encouraging people to actually travel to museums to collect and experience knowledge in a way they cant experience them on the internet. Giving the museum something a youtube video or article cant give the visitor. 

Digitalize museums, but not in the way of removing them from the physical space that is a museum. But giving them modern and digital solutions for physical visitors to explore and learn in a unique way.

(Think animatronics, animation, sound, smell, taste, mood, tasks to complete, etc.)

Cultural Probes Exercise.

We chose this article from the website leannefischler.co.uk.

-What is the design goal of the cultural probe?

The goal of the cultural probe was to make people question their consumerism and give feedback to the designer. A side goal of the project was to find out people’s relationships with their items and physical items.

-What is the probe made of (artifacts & tasks)?

A literal wooden box. You were to put the items that meant the most to you in the box to create conversations with other people. It’s important that it was a wooden box.

-What inspiration did the design team get from the probe results?

They got more inspired to make wooden boxes that one day could be a part of the world as the objects that were in them.