Suggestions and Idea Phase Draft.

Education directed:

A collective way for bachelor students to communicate and work with group projects.

Giving bachelor students a way to share projects, communicate and work with each other on one platform. Instead of having multiple platforms for each topic, one for communication, one for teamwork, etc. Spearheaded as a tool for groups. Directed toward bachelor students and master students who often work with academic writing and academic work in groups.

-A Canvas app with a live chat function, with the tools of Onedrive/Google Docs. 

 

Health directed:

All-around health care app for people who are unsure of where and how.

A simple way to find and communicate with your respective health care representatives. 

Creating a One-To-All communication way for people who are unsure of where to go or how to book an appointment. Encouraging people who otherwise would ignore the health problems to actually seek out medical assistance. Simple and collective way to find communication information like phone numbers to the clinic etc. 

Gather relevant health information in the same play and give the user a way to log in to the service making the experience relevant to the user in question.

 

Museum directed:

Ways to give museums a more engaging way to relay information to visitors.

Instead of bringing museums online, removing the actual definition of a museum we should be able to bring a more interactive and intuitive way for museums to teach and display its information. Encouraging people to actually travel to museums to collect and experience knowledge in a way they cant experience them on the internet. Giving the museum something a youtube video or article cant give the visitor. 

Digitalize museums, but not in the way of removing them from the physical space that is a museum. But giving them modern and digital solutions for physical visitors to explore and learn in a unique way.

(Think animatronics, animation, sound, smell, taste, mood, tasks to complete, etc.)

Cultural Probes Exercise.

We chose this article from the website leannefischler.co.uk.

-What is the design goal of the cultural probe?

The goal of the cultural probe was to make people question their consumerism and give feedback to the designer. A side goal of the project was to find out people’s relationships with their items and physical items.

-What is the probe made of (artifacts & tasks)?

A literal wooden box. You were to put the items that meant the most to you in the box to create conversations with other people. It’s important that it was a wooden box.

-What inspiration did the design team get from the probe results?

They got more inspired to make wooden boxes that one day could be a part of the world as the objects that were in them.

Electronic communication in the youth-school system.

What we want to explore is how the electronic communication systems of schools and learning faculties have adapted to the «Electronic Era» when it comes to communicating within itself and its students.

What kind of problems occurred out of this?

What was made easier?

How has this been improved?

What can be done to adapt this for tomorrow?