Mobile Interaction Design with a human-and-environment-centric perspective

In his keynote speech[1] at MUM 2017 Prof. Shengdong Zhao presented a new interaction paradigm shifting from device-centric to human-and-environment-centric interactions, which has the potential to allow humans to return to a more natural way of living.

In a meta-study [1], Stigberg reports on user participation and design methods in mobile interaction design research over the last five years. She concludes that the typical mobile HCI study is device-centric, developing a prototype and evaluating the device using 14 students. Only 12% of the analyzed studies had a more human-centered focus including participants during the design process. The problem for mobile interaction design as it seems is to find a way to adapt to this human-and-environment-centric perspective. In her work Stigberg explores four approaches to human-and-environment-centric mobile interaction design using a design-oriented attitude influenced by the theory of embodiment. Parts of the project have been disseminated as publications at international conferences:

[1] Stigberg, S.K. (2017). A Critical Review on Participation in Mobile Interaction Design Research. In Proceedings of the 16th International Conference on Mobile and Ubiquitous Multimedia (MUM ’17). ACM.

[2] Stigberg, S. K. (2017). Mobile Hand Gesture Toolkit: Co-Designing Mobile Interaction Interfaces. In Proceedings of the 2017 ACM Conference Companion Publication on Designing Interactive Systems (DIS’17 Companion). ACM, New York, NY, USA, 161-166.

[3] Stigberg, S.K. (2017). Simplifying the Making of Probes, Prototypes and Toolkits in Mobile Interaction Research using Tasker. In Proceedings of the 19th International Conference on Human-computer interaction with mobile devices and services (MobileHCI ’17). ACM, NY, USA, Article 90, 8 pages.

[4] Karlsen, J., Stigberg, S., Herstad, J. (2016). Probing Privacy in Practice: Privacy Regulation and Instant Sharing of Video in Social Media when Running. Proceedings of the 2016 International Conference on Advances in Computer-Human Interactions, IARIA, 29–36.

[5] Stigberg, S. (2016). Gadgile Probing: Supporting Design of Active Mobile Interactions. In Design, User Experience, and Usability: Design Thinking and Methods, Springer, Cham, 333–343.

[1] http://www.shengdongzhao.com/shen_blog/16th-international-conference-on-mobile-and-ubiquitous-multimedia/

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